WIP: whitelist, queue

This commit is contained in:
2026-03-23 14:40:36 +01:00
parent 36370c4b80
commit b52d37c14f
2 changed files with 103 additions and 116 deletions

View File

@@ -1,128 +1,57 @@
# queue_manager.py — Aucune dépendance Qt
import requests
from PySide6.QtCore import QThread, Signal
import time
from typing import Callable
from config.constants import Urls, ApiEndPoints
class JoinQueueThread(QThread):
result = Signal(dict)
error = Signal(str)
def __init__(self, user_id: str):
super().__init__()
class QueueManager:
def __init__(self, user_id: str, on_update: Callable[[str], None]):
self.user_id = user_id
self.api_url = Urls.API_URL.value
def run(self):
try:
res = requests.post(
f"{self.api_url}{ApiEndPoints.QUEUE_JOIN.value}",
headers={"Content-Type": "application/json"},
json={"uuid": self.user_id}
)
self.result.emit(res.json())
except Exception as e:
self.error.emit(str(e))
class CheckStatusThread(QThread):
result = Signal(dict)
error = Signal(str)
def __init__(self, user_id: str):
super().__init__()
self.user_id = user_id
self.api_url = Urls.API_URL.value
def run(self):
try:
res = requests.get(f"{self.api_url}{ApiEndPoints.QUEUE_STATUS.value}{self.user_id}")
self.result.emit(res.json())
except Exception as e:
self.error.emit(str(e))
class LeaveQueueThread(QThread):
done = Signal()
error = Signal(str)
def __init__(self, user_id: str):
super().__init__()
self.user_id = user_id
self.api_url = Urls.API_URL.value
def run(self):
try:
requests.post(
f"{self.api_url}{ApiEndPoints.QUEUE_LEAVE.value}",
headers={"Content-Type": "application/json"},
json={"uuid": self.user_id}
)
self.done.emit()
except Exception as e:
self.error.emit(str(e))
class QueueManager(QThread):
"""
Équivalent de startQueue() — gère tout le cycle :
join → poll toutes les 5s → lance FiveM quand c'est le tour
"""
update_ui = Signal(str) # → updateQueueUI()
launch_game = Signal() # → launchFiveM()
error = Signal(str)
def __init__(self, user_id: str, parent=None):
super().__init__(parent)
self.user_id = user_id
self.api_url = Urls.API_URL.value
self.on_update = on_update # Callback pour envoyer les mises à jour
self._running = True
def stop(self):
self._running = False
def run(self):
# 1. Join queue
try:
def join_queue(self) -> dict:
res = requests.post(
f"{self.api_url}/queue/join",
headers={"Content-Type": "application/json"},
json={"uuid": self.user_id}
f"{Urls.API_URL.value}{ApiEndPoints.QUEUE_JOIN.value}",
json={"uuid": self.user_id},
verify=False
)
join = res.json()
except Exception as e:
self.error.emit(str(e))
return res.json()
def check_status(self) -> dict:
res = requests.get(f"{Urls.API_URL.value}{ApiEndPoints.QUEUE_STATUS.value}/{self.user_id}")
return res.json()
def leave_queue(self):
requests.post(
f"{Urls.API_URL.value}{ApiEndPoints.QUEUE_LEAVE.value}",
json={"uuid": self.user_id},
verify=False
)
def start(self):
join = self.join_queue()
# print(f"[QueueManager] join response: {join}") # ← Debug
if join.get("position") == 0: # Position 0 = slot libre
self.on_update("ok")
return
# 2. Slot dispo directement
if join.get("status") == "ok":
self.update_ui.emit("Slot dispo, lancement du jeu...")
self.launch_game.emit()
return
# 3. En file d'attente → poll toutes les 5s
self.update_ui.emit(
f"⏳ Vous êtes en file d'attente : position {join.get('position')} / {join.get('queueSize')}"
)
self.on_update(f"position:{join.get('position')}:{join.get('queueSize')}")
while self._running:
self.sleep(5) # Équivalent setInterval 5000ms
time.sleep(5)
if not self._running:
break
try:
res = requests.get(f"{self.api_url}/queue/status/{self.user_id}")
status = res.json()
except Exception as e:
self.error.emit(str(e))
return
status = self.check_status()
if status.get("status") == "queued":
self.update_ui.emit(
f"⏳ Votre position : {status.get('position')} / {status.get('queueSize')}"
)
else:
self.update_ui.emit("🚀 C'est votre tour !")
self.launch_game.emit()
if status.get("position") == 0: # Position 0 = c'est le tour
self.on_update("ready")
return
else:
self.on_update(f"position:{status.get('position')}:{status.get('queueSize')}")

View File

@@ -6,6 +6,7 @@ from PySide6 import QtGui
from PySide6.QtCore import Qt
from PySide6.QtUiTools import QUiLoader
from PySide6.QtWidgets import QMainWindow, QSizePolicy
from PySide6.QtCore import QThread, Signal
from config.config_manager import ConfigManager
from config.constants import PlayerServerInfo, Urls
@@ -25,14 +26,13 @@ if platform.startswith('linux'):
environ["QT_QPA_PLATFORM"] = "xcb"
class MainWindow(QMainWindow):
#update = Signal(str) # Reçoit les callbacks de QueueManager
def __init__(self, bundle_dir: str, config_manager: ConfigManager):
super().__init__()
self.config = config_manager
WhiteList.checkwhitelist(Urls.API_URL.value, self.config.get_discord_user())
if PlayerServerInfo.is_whitelist:
QueueManager(self.config.get_discord_user())
self.queue_thread = None
# UI
self.ui = QUiLoader().load(f"{bundle_dir}/ui/mainwindow_vertical_pager.ui", self)
@@ -49,6 +49,10 @@ class MainWindow(QMainWindow):
self.ui.queue_position.hide()
self.ui.stackedWidget.setCurrentIndex(1)
WhiteList.checkwhitelist(Urls.API_URL.value, self.config.get_discord_user())
if PlayerServerInfo.is_whitelist:
self.start_queue()
# Test bouton en contruction
en_chantier = False
# on set la css du bouton en fonction de la valeur de la variable en_chantier
@@ -99,10 +103,8 @@ class MainWindow(QMainWindow):
# si le jouer n'est pas whitelisté, on affiche la page pour se faire whitelister
if not PlayerServerInfo.is_whitelist:
self.ui.stackedWidget.setCurrentIndex(2)
# pour le moment on cache les controle queue
self.ui.queue_lbl.setVisible(False)
self.ui.queue_position.setVisible(False)
else:
self.start_queue() # ← Tout à la fin, UI complètement prête
self.show()
@@ -171,6 +173,9 @@ class MainWindow(QMainWindow):
# ------------------------------------------------------------------
def closeEvent(self, event) -> None:
if self.queue_thread and self.queue_thread.isRunning():
self.queue_thread.stop()
self.queue_thread.wait() # Attend que le thread se termine proprement
self.config.save()
super().closeEvent(event)
@@ -182,3 +187,56 @@ class MainWindow(QMainWindow):
self.ui.connexion_btn.setProperty("en_chantier", valeur) # propriété Qt
self.ui.connexion_btn.style().unpolish(self.ui.connexion_btn)
self.ui.connexion_btn.style().polish(self.ui.connexion_btn)
# ------------------------------------------------------------------
# Queue managment
# ------------------------------------------------------------------
def start_queue(self):
user_id = self.config.get_discord_user()
self.queue_thread = QueueThread(user_id)
self.queue_thread.update.connect(self.handle_update)
self.queue_thread.start()
# 🧪 TEMP - Simule une position en queue pour tester l'UI
self.handle_update("position:3:10")
def handle_update(self, message: str):
# print(f"[handle_update] reçu: {message}") # ← Debug
if message == "ok":
self.ui.queue_lbl.setVisible(False)
self.ui.queue_position.setVisible(False)
#self.ui.connexion_btn.setEnabled(True)
#self.ui.connexion_btn.setText("Lancer FiveM")
#self.launch_fivem()
elif message == "ready":
self.ui.queue_lbl.setVisible(True)
self.ui.queue_position.setVisible(False)
self.ui.queue_lbl.setText("🚀 C'est votre tour !")
self.launch_fivem()
elif message.startswith("position:"):
_, pos, total = message.split(":")
self.ui.queue_lbl.setVisible(True)
self.ui.queue_position.setVisible(True)
#self.ui.queue_position.setText(f"{pos} / {total}") <- si on veux le total de slots
self.ui.queue_position.setText(f"{pos}")
def launch_fivem(self):
pass
class QueueThread(QThread):
update = Signal(str) # Reçoit les callbacks de QueueManager
def __init__(self, user_id: str):
super().__init__()
self.manager = QueueManager(
user_id=user_id,
on_update=self.update.emit # Le callback envoie un Signal Qt
)
def run(self):
self.manager.start()
def stop(self):
self.manager.stop()