Gestion refresh session_id au serveur
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@@ -38,6 +38,7 @@ class ApiEndPoints(Enum):
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QUEUE_STATUS = '/queue/status/'
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QUEUE_LEAVE = '/queue/leave'
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QUEUE_JOIN = '/queue/join'
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QUEUE_REFRESH = '/queue/refresh'
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REGISTER_USER = '/api_v2/connection/register'
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class Glow(Enum):
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@@ -1,15 +1,17 @@
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# queue_manager.py — Aucune dépendance Qt
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import requests
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import time
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from typing import Callable
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from config.constants import Urls, ApiEndPoints
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from config.constants import PlayerServerInfo # ← à ajouter si pas déjà importé
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class QueueManager:
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def __init__(self, user_id: str, on_update: Callable[[str], None]):
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self.user_id = user_id
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self.on_update = on_update # Callback pour envoyer les mises à jour
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self.on_update = on_update
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self._running = True
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self._last_refresh = 0 # ← timestamp du dernier refresh
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self.REFRESH_INTERVAL = 30 # ← en secondes
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def stop(self):
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self._running = False
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@@ -23,7 +25,9 @@ class QueueManager:
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return res.json()
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def check_status(self) -> dict:
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res = requests.get(f"{Urls.API_URL.value}{ApiEndPoints.QUEUE_STATUS.value}/{self.user_id}")
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res = requests.get(
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f"{Urls.API_URL.value}{ApiEndPoints.QUEUE_STATUS.value}/{self.user_id}"
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)
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return res.json()
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def leave_queue(self):
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@@ -33,24 +37,50 @@ class QueueManager:
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verify=False
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)
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def refresh_session(self):
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"""Informe le serveur que le client est toujours présent, sans changer le session_id."""
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session_id = PlayerServerInfo.session_id
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if not session_id:
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return
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try:
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requests.post(
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f"{Urls.API_URL.value}{ApiEndPoints.QUEUE_REFRESH.value}",
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json={
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"uuid": self.user_id,
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"session_id": session_id,
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},
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verify=False,
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timeout=5,
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)
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except requests.RequestException:
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pass # On ignore silencieusement, le serveur expirera de lui-même
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def start(self):
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join = self.join_queue()
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# print(f"[QueueManager] join response: {join}") # ← Debug
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if join.get("position") == 0: # Position 0 = slot libre
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if join.get("position") == 0:
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self.on_update("ok")
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return
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self.on_update(f"position:{join.get('position')}:{join.get('queueSize')}")
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self._last_refresh = time.monotonic() # ← démarre le compteur après le join
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while self._running:
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time.sleep(5)
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if not self._running:
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break
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# Refresh du session_id toutes les 30 secondes
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now = time.monotonic()
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if now - self._last_refresh >= self.REFRESH_INTERVAL:
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self.refresh_session()
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self._last_refresh = now
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# Vérification de la position en file
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status = self.check_status()
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if status.get("position") == 0: # Position 0 = c'est le tour
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if status.get("position") == 0:
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self.on_update("ready")
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return
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else:
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@@ -36,6 +36,7 @@ class MainWindow(QMainWindow):
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self.config = config_manager
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self.stored_user_id = self.config.get_discord_user()
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self.queue_thread = None
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self.queue_position_value = None
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# UI
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self.ui = QUiLoader().load(f"{bundle_dir}/ui/mainwindow_vertical_pager.ui", self)
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@@ -149,9 +150,39 @@ class MainWindow(QMainWindow):
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def _on_connexion(self) -> None:
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try:
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session_id = GetServerTokenForDiscord.authenticate(Urls.API_URL.value)
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GetServerTokenForDiscord.register_discord_user(self.stored_user_id, session_id)
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if not self.stored_user_id or self.stored_user_id.isspace():
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show_qt_error(
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self,
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"Connexion impossible",
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"Aucun identifiant Discord n'est disponible. Merci de passer par la connexion Discord."
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)
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return
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if not PlayerServerInfo.session_id:
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PlayerServerInfo.session_id = GetServerTokenForDiscord.authenticate(Urls.API_URL.value)
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GetServerTokenForDiscord.register_discord_user(
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self.stored_user_id,
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PlayerServerInfo.session_id,
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)
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if self.queue_position_value is None:
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show_qt_error(
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self,
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"Connexion en attente",
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"La position dans la file d'attente n'est pas encore connue."
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)
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return
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if self.queue_position_value != 0:
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show_qt_error(
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self,
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"Connexion en attente",
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f"Tu dois attendre ton tour.\n\nPosition actuelle : {self.queue_position_value}"
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)
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return
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FiveMLauncher.launch()
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except ApiError as exc:
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show_qt_error(self, "Connexion impossible", f"Erreur lors de la connexion.\n\n{exc}")
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@@ -218,28 +249,26 @@ class MainWindow(QMainWindow):
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self.queue_thread.start()
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# 🧪 TEMP - Simule une position en queue pour tester l'UI
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self.handle_update("position:3:10")
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# self.handle_update("position:3:10")
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def handle_update(self, message: str):
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# print(f"[handle_update] reçu: {message}") # ← Debug
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if message == "ok":
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self.ui.queue_lbl.setVisible(False)
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self.ui.queue_lbl.setVisible(True)
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self.ui.queue_position.setVisible(False)
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#self.ui.connexion_btn.setEnabled(True)
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#self.ui.connexion_btn.setText("Lancer FiveM")
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#self.launch_fivem()
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self.ui.queue_lbl.setText("🚀 C'est votre tour !")
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self.queue_position_value = 0
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elif message == "ready":
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self.ui.queue_lbl.setVisible(True)
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self.ui.queue_position.setVisible(False)
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self.ui.queue_lbl.setText("🚀 C'est votre tour !")
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self.launch_fivem()
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self.queue_position_value = 0
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elif message.startswith("position:"):
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_, pos, total = message.split(":")
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self.queue_position_value = int(pos)
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self.ui.queue_lbl.setVisible(True)
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self.ui.queue_position.setVisible(True)
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#self.ui.queue_position.setText(f"{pos} / {total}") <- si on veux le total de slots
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self.ui.queue_position.setText(f"{pos}")
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def launch_fivem(self):
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